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R&D, a game made in Unity for the Global Game Jam 2014 with Sam Engel. Tasks included shared responsibility for Deisgn, Programming, and Art. Focus was on novel control scheme and hard experimental puzzle gameplay. The description below contains the solution to the ultimate puzzle of the game. Play here with Unity Web Player.

R&D works with an entirely different set of movement mechanics once the space bar has been pressed and the "eye" closes. Each level is mapped onto a grid directly corresponding to the players keyboard. Pressing a key will send out four vectors from the point corresponding to the center of the key pressed. These vectors instantly push the player until they hit the wall. If two keys are activated, the player will be pushed in sequence. If the player intersects with an already active vector, the character will move based on the second vector.

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