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Grains

A set of personal image processing techniques I created using OpenFrameworks and GLSL shaders based on cellular automata. This set of techniques was used for many of my exhibited works as well as several performances, especially in collaboration with Lemon Guo. Pieces include Solstice, Untitled, Blood, Not Fog, and much of the imagery on this website.

The basic structure of the program is open-source and free to use and is available here from my github.

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